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Names In Games – Brenda Brathwaite

I’m terrible with names, are you? Well I’ve decided to start this series to help acquaint myself with some names in gaming, hence the title. So, as I’m learning a little bit about this stellar group of designers, sound technicians, musicians, writers, programmers, etc…, hopefully you can learn a little something about them yourself.

I’m starting off this weeks “Names in Games” with Brenda Brathwaite. Brathwaite has worked as a designer, artist, writer and game developer in the industry. She first started in 1981 at the age of 15 at Sir-tech Software Inc and joined the Wizardy role playing team. Starting in the role of tester, Brathwaite eventually worked her way up to lead designer on the series. While at Sir-Tech, Brathwaite also worked on Jagged Alliance and the Realms of Arkania series. Brathwaite worked at Sir-tech for 18 years. During this time, Brathwaite had the opportunity to work alongside legends in the game industry such as Ian and Linda Currie, David Bradley and apprenticed under them in game design. Wizardy 8 became her most awarded game to date, including “RPG of the Year” from Computer Gaming World and two awards from GameSpot, “Best Single-Player RPG of the Year” and one of the “Top 10 PC Games of the Year”.

Titles Brathwaite Worked on during the time at Sir-tech include, Wizardry: Proving Grounds of the Mad Overlord, Wizardry: Legacy of Llylgamyn – The Third Scenario, Wizardry: Knight of Diamonds – The Second Scenario, Wizardry IV: The Return of Werdna, Wizardry: Bane of the Cosmic Forge, Freakin’ Funky Fuzzballs, Wizardry: Crusaders of the Dark Savant , Realms of Arkania: Blade of Destiny, Realms of Arkania: Star Trail, Jagged Alliance, Druid: Daemons of the Mind, Wizardry Gold, Nemesis: The Wizardry Adventure, Jagged Alliance: Deadly Games, Jagged Alliance 2, Jagged Alliance 2: Unfinished Business, and Wizardry 8.

After leaving Sir-tech in 2001, Brathewaite moved to Atari where she worked on the Dungeons and Dragons series. In particular Brathwaite worked on the game Dungeons & Dragons: Heroes and worked as Lead Designer.

In 2003 Brathwaite joined Cyberlore studios to work on Playboy: The Mansion. Her research on this game has been published in a book called Sex in Video Games.

In 2006 Brathwaite became the Chair of Interactive Design and Game Development at the Savannah College of Art & Design. During this time, Brathwaite was named one of the 100 most influential women in the game industry by Next Generation magazine. Nerve Magazine recognized her as one of “the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place”. In 2009, Next Generation magazine identified her as the woman with the longest continuous service in video game development.

In 2008 Brathwaite was elected to the board of direcotrs of the International Game Developers Association (IGDA).

In 2009 Brathwaite became creative director at Slide.com then left a couple months before Google acquired it in 2010. From Slide, Brathwaite went to LOLapps as a creative director — but in February 2011, Brathwaite would leave LOLapps to co-found Loot Drop Inc. Where she currently works as Chief Operating Officer and Creative director.

Brathwaite is an active blogger and can be found at her blog Applied game design http://bbrathwaite.wordpress.com/. She can be found on twitter at @br.

As of this writing she also has a Kickstarter called “An Old-School RPG by Brenda Brathwaite and Tom Hall!” it can be found at http://www.kickstarter.com/projects/lootdrop/an-old-school-rpg-by-brenda-brathwaite-and-tom-hal?ref=category

Hopefully you’ve learned a bit more about Brenda Brathwaite.

James Sullivan


James decided it was time to update this little tag line and call himself the EIC of GameAspect.Com and also the operator. He’s primarily a PC gamer but enjoys the occasional console game. RTS, Racing, FPS and RPG are his games of choice… but he’ll play just about any game.
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